Monday, 25 June 2012

Evaluation Unit 33 Stop Motion Animation


Evaluation

For our Unit 33 stop motion work we had to organised ourselves into a group (2 groups of 5 and one of four). From there we had to brainstorm ideas and come up with a basic plan for creating said stop motion project.

My team consisted of Leanne, Inrek, Ciaran, Rory and myself. we decided originally to create an animation based around a classic 90's beat em up fighting game, such as Street Fighter & Tekken , this plan would require each of us to design or at least put in some constructive input into the design ofg their characters, we then needed to create said models with; wire, pipe cleaners, plastecine/play doh. And then build the models, at least 2 of each character, all the backdrops and scenes were to be created as a joint effort between me, Inrek and Leanne. We had however underestimated the complexity of creating models out of plastecine because they would become dry and brittle the longer they were left and would fall apart and disintegrate when we attempted to move them for the animating.

We could have managed our time better but most of our time management issues were because of our troubles with acquiring the materials necessary to create our models, we fell far behind in our production scheduled. because of this we ended up deciding to change our animation entirely because all of our models either disintegrated, dissipated or were squashed.

The idea for our new animation was conceptualized, mocked up and created in a couple of hours, we then used an inflatable whale that one of our tutors Dan had to be the central figure of our animation. So taking advantage of the good summer weather we took the whale outside and created ourt new animation of a land whale, swimming around on the lawn of the college garden. The overall animation turned out quite well considering its hasty creation and lack of content.

The animation flowed quite well when compared to a professional example but the projects rushed nature was clearly evident in the video, we did manage to put in some music which helped improve the video.
Despite all this the responses from class mates and other people whom viewed the video and filled in the survey was quite positive and they liked the quirkiness of the content. However if we could have done the whole project again we would have probably chose a theme,concept that wasn't as far outside of our skill set as our original concept.

Friday, 22 June 2012

Unit 65 Flash Animation Concept Art

-Flash animation Title Screen-
This is the concept sheet for the title screen of my flash animation, detailing what I'm going to do and how im going to do it.

-Storyboard-
The above is a quick sketch i did for my storyboard to help plan out my animation.



-Character Sheets-
Below are the concept sheets for the two of my characters I used in my animation.

-Michael Concept Art-



-Rory Concept Art-

Thursday, 21 June 2012

Evaluation Unit 69 Comic Strip

Evaluation
For Unit 69 we were tasked with creating a storyboard/comic strip using our own concept art ideas and worst, we were told that it had to contain "Narration-Speech & ACTION words with clear examples of Environment/Character/Natural & man-made forms" to help us develop our concept art skills and develop our ideas. After we had created the comic strip we then had to recreate it using Photo shop or Flash.

I started by coming up with a basic idea for a story, this was simple as I chose to make it around a bunch of character concepts I had previously made. The mane character of this was the Leviathan concept I came up with, so I already knew it was going to be a supernatural/fantasy based story. I finished coming up with and designing several secondary characters including, my main protagonist and the antagonist (The Leviathan) and came up with a story which set up my characters being sent on a mission to stop the Leviathan from rising and destroying the world.
After coming up with all the character concepts, background information and basic flow of the story, i then created the layout for my storyboard and decided on how the comic would be read, whether in traditional western form (left to right) or traditional manga format (right to left). and began sketching out the plan for the comic, laying the characters out, having them interact, drawing in the backgrounds ect.


When i was done with this i began to recreate the comic in flash, using the same method that one of my classmates (Inrek) came up with, which worked really well and i decided to adopt it into my comic style. However after losing my original version of my digital comic i moved on to other work thinking i'll come back later and finish it, however i ended up running out of time and submitted the work as it was.


As at first there was no final finished piece, the comic did not end the way i had intended it, however i did get a quick digital version of the first page of my comic done, which is what i submitted  as my final piece.But design wise and with the direction the story went and the was the hand drawn piece ended up, yes the comic strip did meet the intentions i originally had. However if i had managed my time better and got the work done as i was learning to use flash i may have gotten the final digital comic completed and sent off before i fell behind.

Because I'm more of a sketcher i prefer my hand drawn work, as such i found the initial concept sketches, character backgrounds and drawing out the comic easier than anything else, especially redrawing the comic out using Photo shop/Flash which is something that i struggle with (drawing digitally). If i had the chance i would focus more on practising using digital media to draw and given my self a better chance at creating the finished digital copy of the comic, however i did learn how to better draw my concept art and keep them all in-line with a similar drawing style, but saying thsi i enjoyed the overall experience and i liked my final product, and even though the final piece never became a reality people still said they liked my comic (the design, story, characters and layout).

Friday, 1 June 2012

Evaluation Unit 65 Flash Animation

Evaluation

Using Adobe Flash we were tasked with planning and creating a flash animation, i had originally planned to create a interactive version of my comic strip however due to my limited skills in and general dislike of Flash i was unable to carry it out. i instead chose to create a simple animation based on my dislike of the software. it involves me and a friend in my class interacting at our computers.
I first created some concept sketches of several characters that were based off of my class mates that could potentially be used in my animation, i ended up settling on 2, the characters of me and Rory, i then refined the designs and attempted to draw them in flash. Then moving on to story and story board for the project.

Because i had initially planned on creating an interactive banner of my comic strip the final product i created does not meet my original intentions, and i ended up having to cut some of my final animation because it was taking too long to create. I ended up managing my time quite badly, i could have improved on my Time management if i had cut out all the unnecessary designs for characters i created and just used the ones for the characters i knew i would be using.

I struggled with the whole concept of animating in flash, i always ended up forgetting what i needed to do in order to make it work correctly, constantly having to go back and heck tutorials in order to get the work done. However i found the drawing of the characters and other images in flash to be easy when using a tablet, especially easy compared to photo shop which requires a lot more finesse when sketching/drawing/painting with a tablet.

Because flash can be used with a relatively limited knowledge base there are lots of professional examples where the quality of the animations/designs are not that different from amateur versions so i don't think my final piece came out looking too bad.

a few people thought that the concept and designs were good whereas the actual animation itself wasn't to the best of standards, which i do agree with.

I could improve of the general standard of the animation by having increased amounts of practice with the software. However if i could go back and do it again it would probably come out the same at the end, just maybe it would have taken less time