Thursday, 3 November 2011

Applying Basic Texture Map

Creating Texture Maps

In today's lesson we created simple textures and loaded them onto 3 Basic Shapes (Box, Sphere & Pyramid)
once we had our basic shapes
we began to apply individual textures to each model, to do this we opened the Material Editor window.

Next we began creating the textures, first we selected the Show Standard Map (checkered dice)
and then selecting diffuse colour we applied a base colour to the mode. after this we opened the material browser and selected the desired material (wood in this instance) and applied it to our model (Box)

Once our material had been applied we could then alter the colours of the map from their default browns to any desired colour (i chose a peach like colour) and their parameters
(Grain Thickness, Radial Noise and Arial Noise)
then we opened the Render option (either Quick render using F9 or the Main Rendering Options using F10)
and took an image of the rendered box with the texture map applied.


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