We used a walk cycle image as a backdrop for an easy reference as to where we were going to position the model to make the walk look effective.
(the original image file)
(the image as a backdrop in 3DS Max with my biped model in the foreground)
We were to use the move and rotate tools to move the limbs how we wanted them, in order to make the walk animation look as realistic as possible. i encountered problems with this (as did a few others in the class) the biped model could not be moved (as a whole) up and down, so to counter this i had to move the backdrop up or down (when appropriate), and when it came to rendering and saving the file as an .avi so the animation could be viewed outside of 3DSMax and/or posted on my blog.
When we were animating the model we had to rotate each individual section of the model (forearms, upper-arms, hands, spine & head ect.) it was really trying and repetitive. once or twice i forgot to activate the auto-key tool, so i had to restart the animation again.
When we were animating the model we had to rotate each individual section of the model (forearms, upper-arms, hands, spine & head ect.) it was really trying and repetitive. once or twice i forgot to activate the auto-key tool, so i had to restart the animation again.
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