Friday 30 September 2011

Creating a House or building using Box Modelling

In today's lesson, we created a house using box modelling. as well as previous tools we have used before, we also used Extrude and Bevel.

once we created the initial box, we edited it using vertex's and faces to change and extend the shape until we had a house.

after this we then used the skills we had learned to make a house (or building, castle ect.) using our own ideas, i decided to draw it out before i began modelling it. i drew a basic design of a building.
i then went on to model the building and underground facility in 3DS MAX which looked like this, by the end of the lesson i did not get to finish the model and i decided i would finish it in my own time.
i finally finished the whole model, i found it difficult to effectively model the Hive section of the model.
but eventually i got the model completely finished.

Friday 23 September 2011

Primitive Modelling

We created a character we had designed out of primitives(this was the plan, however the teachers could not find our folder)
i decided to create a being from greek myth, Medusa.
i created her suing a cone, 2 cylinders and numerous spheres.


Even though the design is relatively simple. the most difficult part to create was the tail, as getting the sphere sizes and positioning right was difficult not to mention repetitive and irritating

Friday 16 September 2011

Abstract 3D - First 3DS Max Model



In the lesson Chris introduced the class to the basics of 3Dimensions and then introduced the class to 3DS Max the software we will be using for 3D modelling on our course.

He told us how to use the move, select, rotate tools and showed us how to create the basic individual shapes (Boxes, Spheres ect.). He then showed us an example of an abstract model which he wanted us to create our own abstract piece.

In this time i created an abstract scene using; Spheres, Torus' and pyramids which i then rendered