Thursday 17 November 2011

3D Modelling Concept work & Timed Assessment

'The Fortis Defendere'



This is a scene i created using the 3D model i created in my timed assessment. I based the design off of monolithic structures with a sc-fi theme, a more specific example would be that of the Forerunner ships/structures from the Halo Universe (see below).



When designing the Fortis Defendere (my model) i created a whole design idea and backstory to it, this helps me to create the actual design and feel of the model. (below is the back story i created)


The Fortis Defendere
The Defendere was designed as a border defence tower in a futuristic earth where all that survives of the U.N. are 5 nations; what is left of the United Kingdom (northern England & Scotland), Canada, Most of central Russia, Brazil and 16 Surviving states of the U.S.A. in 2137 worldwide fuel shortages resulted in a group of scientists establishing the last hope for our civilisation, Project NOVA. The NOVA Project, an international research project formed to create a stable, non radioactive fusion-able source of power, 26 years after its inception, they succeeded fulfilling their goals. However their new found pride quickly turned to horror when they realised NOVA had the potential for a terrible side effect. The project also yielded the possibility of a non-polluting nuclear weapon to be created from it. All members of the U.N. demanded access to the technology for the purposes of creating these ultimate weapons. This resulted in what became known as the 'into the fire incident' fear quickly enveloped the globe and small border wars between nations quickly developed into full scale war. The deployment of NOVA NRFW's into major population areas became standard, decimating the 3 major users of this weapon, the UK, USA and Russian Federation. All other nations became either barren desolate wastelands or joined the 'Unaligned' a name given to the loose alliances of former nations left after WWIII most no bigger that central park in New York. Because of the threat the Unaligned posed, being armed with the previously banned nuclear weapons and armies of furious men and women fuelled by hatred for the creators and users of the NOVA’s, The Fortis Defendere were created, designed as a means to protect the last major cities of the U.N. from nuclear, areal and Ship attack. Each Defendere is powered by a single NOVA reactor, six of these monoliths guard the borders of each major city, 8 dozen guarding the borders of each nation. For 100 years they sit vigilantly watching, protecting and waiting for the coming storm.



My final animation for Unit 67


Thursday 10 November 2011

New Media Toys xD

Bamboo Graphics Tablet
Today we got to use the new graphics tablets and scanners the creative media department got.
we were told that we can use them with some of our icon work (to scan them into the computer and edit them) if we wanted to, i however decided to just play around with the Tablet, to get a feel for it, so i decided to use it with Photoshop to practice drawing Japanese Kanji.

The graphics tablets we used were the
Waacom Bamboo Pen & Touch graphics tablet.
Unlike some tablets ive used in the past the Pen&Touch were easy to use, very responsive and caused very little lag with the program i was using it for (Photoshop).
they allowed for Direct Plug n Play, not having to go through any settings or enable the device before use (which was a welcomed relief).

And the scanner we used was the
Canoscan LiDE HQ.

The new scanners work a dream, so far there has been no instance of the scanners not working on certain machines in certain rooms, like the scanners we used before.
to get the scanners working we could use 1 of a few methods;
1.Use the scan button on the actual scanner.
2. Use the program installed for use with the scanner to scan your image into your desired destination folder.
3. Go into Photoshop and follow these instructions, head into File, go down to import and select Canoscan, this initiates the scanner and imports the image directly to your Photoshop canvas.


Thursday 3 November 2011

Applying Basic Texture Map

Creating Texture Maps

In today's lesson we created simple textures and loaded them onto 3 Basic Shapes (Box, Sphere & Pyramid)
once we had our basic shapes
we began to apply individual textures to each model, to do this we opened the Material Editor window.

Next we began creating the textures, first we selected the Show Standard Map (checkered dice)
and then selecting diffuse colour we applied a base colour to the mode. after this we opened the material browser and selected the desired material (wood in this instance) and applied it to our model (Box)

Once our material had been applied we could then alter the colours of the map from their default browns to any desired colour (i chose a peach like colour) and their parameters
(Grain Thickness, Radial Noise and Arial Noise)
then we opened the Render option (either Quick render using F9 or the Main Rendering Options using F10)
and took an image of the rendered box with the texture map applied.